Usually, when copying an object, the source object is unchanged, meaning all resources owned by the source objects must be duplicated during the
copy operation. If the source object is no longer used, this duplication is inefficient. Since C++11, a move semantic mechanism has been added to
detect such cases and replace the expensive copy with a much cheaper move operation that will transfer resources.
The cornerstone of move semantics is detecting during a "copy" whether the source object will be reused or not. This can be done explicitly by the
user, by invoking std::move
(or different casts to rvalue) on the object. In such case the user promises to the compiler that they won’t
care for the object’s current value any longer. In addition, the compiler will implicitly use a move operation or skip copying the object in some
situations.
One case of optimization is that the copy will be elided or automatically turned into a move operation when a temporary object of type
T
:
- is used to initialize a parameter or variable of type
T
or const T
- is returned from the function that declares
T
or const T
as return type
class A {/* ... */};
A create();
void asParam(A a);
A returnedFromFunc() {
// For all examples below, the object will not be copied.
// Either no copy or move will be performed (as guaranteed optimization since C++17)
// or a move operation will be used.
A a = create();
asParam(createA());
return A();
}
Calling std::move
on such an object is not only unnecessary but will also prevent the compiler from performing copy elision, and the
rule raises issues in that case.
class A {/* ... */};
A create();
void asParam(A a);
A returnedFromFunc() {
// Move operations need to be performed, and cannot be elided.
A a = std::move(create()); // Noncompliant
asParam(std::move(createA())); // Noncompliant
return std::move(A()); // Noncompliant
}
Another case of optimization is that under certain conditions, the local variable or function parameter is implicitly moved if it is directly
returned (return x
) from the function.
In particular, when a variable of type T
is returned directly from the function that declares T
or const T
as a return type:
class A {/* ... */};
A returnedLocalVar() {
A a = create();
// Variable a is automatically moved here
return a;
}
These conditions overlap with the conditions under which copy elision optimization, referred to as Named Return Value Optimization (NRVO) can be
performed by the compiler. When this optimization is applied the local variable is returned without any copy or move operation being performed.
In this case, adding std::move
to the return statement will inhibit this optimization, and the rule raises an issue.
class A {/* ... */};
A returnedLocalVar() {
A a = create();
// Variable a is moved, but NRVO cannot be performed
return std::move(a); // Noncompliant
}
Why is the issue raised if my class does not have a move constructor?
A move itself is not performing any object operation, and casting a source to rvalue
. This leads to the constructor and assignment
operator that accepts rvalue reference as a parameter - also referred to as move constructor and move assignment - to be selected by the overload
resolution. However, when the class does not provide such a constructor, a copy constructor/assignment will be invoked respectively.
Such invocation of copy constructor may still be eliminated by copy elision optimizations, and thus redundant std::move
calls, that
inhibit such optimization, have a performance impact in such situations.
class OnlyCopyable {
OnlyCopyable(OnlyCopyable const&);
/* No move constructor */
};
OnlyCopyable create();
void test() {
// Forces a move operation, that invokes copy constructor
OnlyCopyable c1 = std::move(create()); // Noncompliant
// Copy elision eliminates invocation of the copy constructor
OnlyCopyable c2 = create(); // Compliant
}
Why is an issue raised when passing an argument to a reference parameter?
The copy elision optimization happens only if a new value is produced from the source, not if the parameter is a reference to the same type:
void process(A&& sink);
void passArgument() {
// No move operation is triggered, as the parameter is a reference to A
process(std::move(create())); // Noncompliant
process(create()); // Compliant
}
Such redundant calls to std::move
are not inhibiting optimization at this point. However, when the process
function is
modified to accept A
by value, it will prevent the compiler from eliminating the move operation altogether. To fully benefit from the
performance impact of this change, the maintainers would need to review and update all call sites and process functions, reducing the maintainability
of the code.
Moreover, if the parameter is a reference to a type to which the argument is converted, then copy elision may still happen when calling the
converting constructor.
class B {
// Converting constructor takes object B by value
B(A a);
};
void processB(B&& sink);
void passArgument() {
processB(create()); // Compliant
processB(std::move(create())); // Noncompliant, inhibits copy elision when initializing constructor parameter
// This call is equivalent to:
processB(B(std::move(create()))); // Noncompliant, inhibits copy elision when initializing constructor parameter
}
Why issues are not raised for all redundant moves?
The requirements from performing an implicit move were relaxed in C++20 and C++23 standards, with some of them being applied retroactively. As a
consequence depending on the standard and compiler versions, a call to std::move
may or may not be redundant in the return statement, and
thus required for the code to be portable accross compilers.